However, its hands may be tied based on the cost of the components. We imagine Sony will aim for a price somewhere between the original and current price for the PSVR bundle. For comparison, a “premium” VR headset currently on the market is the HTC Vive Pro, which retails for $800, £800, or around AU$1,045. The price tag could make sense if Sony uses premium tech. Vr supported vs vr only full#Originally, a full PSVR bundle retailed for $499 (£399, about AU$650). That said, the PSVR Starter bundle has gone through several price reductions and is several years old. That's cheaper than the price of the hugely popular Oculus Quest 2, which currently sells for $399.99 / £399.99 / AU$630. However, we can look at other VR headsets to get an idea of what we could expect to pay for this new hardware.įirstly, we have the current PlayStation VR starter bundle that retails for $200 / £259 / AU$420. Right now, we don’t know how much the PSVR 2 will cost. It's also worth noting that the PSVR 2 headset isn't wireless, but instead only requires one cable between the headset and the console to use. Vr supported vs vr only plus#Throw in the 4K HDR OLED display, 120Hz max refresh rate, plus improved controllers, and Sony's new headset could be pretty expensive. Its Eye Tracker 5 sells for about $230 / £230 alone, and the original PSVR cost $399 / £349 at launch without eye-tracking support. Tobii's cameras are powerful pieces of equipment and don't come cheaply. Previous reports stated that Sony hasn't finalized a deal with Tobii AB, the manufacturer of the eye tracking camera Sony is using for PSVR 2. However, this could lead to delays and a high price tag. This results in a more intuitive and natural experience. Simply look in a specific direction and the headset will create an additional input for your game character. A single built-in motor in the headset will add an additional tactile element, which can replicate the player's pulse during tense moments, or the rush of objects passing by a player's head.Įye tracking will be a particularly pleasing addition for VR enthusiasts, which lets PSVR 2 track the motion of your eyes. The new sensory features of PSVR 2 combine eye tracking, headset feedback, 3D Audio, and the PSVR 2 Sense controller to create a deeper feeling of immersion. Your movements and the direction you look will be reflected in-game, without the need for an external camera. PSVR 2 also includes inside-out tracking, which means it'll track you and your controller through integrated cameras embedded in the headset. Sony has since confirmed that the PSVR 2 offers 4K resolution, HDR, a 110-degree field of view, foveated rendering, and frame rates of 90 to 120Hz. Also rumored were a 110-degree field of view and foveated rendering (a technique that uses gaze tracking to render only certain parts of the image), and sensory features in the headset itself. PSVR 2 specs rumors previously indicated that the headset will include an OLED display that boasts a total resolution of 4000 X 2040 pixels - that’s 2000 X 2040 per eye and just slightly more than the Oculus Quest 2. Faster refresh rates, a wider field of view, and improved tracking and input have also been confirmed. Not only will the PSVR 2 take advantage of the PS5's more powerful hardware, it has a significantly higher resolution display for each eye as well. The PSVR 2 headset promises a huge leap forward over the original PlayStation VR.
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